On October 23 I started a new exciting project of a driving simulation for Windows and XBox360, named "Oversteer". After the first day, the oversteer project website received more than 300 visits and the most important italian portal about driving simulations drivingitalia.net posted an article in the news section and in the forum.
Showing posts with label 3d graphics. Show all posts
Showing posts with label 3d graphics. Show all posts
Thursday, October 25, 2007
Wednesday, October 3, 2007
My workshop at Webbit 2003

3D Engine Architecture Workshop slides
Introduction to SDL library
SDL (Simple DirectMedia Layer) is a multiplatform multimedia library. It's very useful for writing 2D arcade games which can run on all the main platforms: Windows, Linux and Mac OS X. I wrote a little introductory article, which you can download from the link below.
article: Introduction to SDL
article: Introduction to SDL
Tuesday, October 2, 2007
DirectX 9.0 Shaders articles
This is a little series of articles about shaders in DirectX 9.0 i wrote in italian language for an italian magazine.
article1: Introduction to Vertex Shaders
article2: Using shaders in Win32 applications
article3: Lighting with shaders
article4: Pixel Shaders architecture
article1: Introduction to Vertex Shaders
article2: Using shaders in Win32 applications
article3: Lighting with shaders
article4: Pixel Shaders architecture
PortalX Engine Tutorials
After i created the prototype of the PortalX Engine, i realized it could be a good starting point for explaining how portal rendering works. So i wrote a series of tutorials about the design and the implementation of a simple portal engine. These 6 tutorials are now available for download in pdf format. I apologyze with foreign people, but they are in italian language because i wrote them for an italian magazine.
PortalX Tutorials download:
MD2 Bump mapping viewer

Features:
XBsp Engine

Features:
- Scene management based on bsp trees, optimized for indoor environments
- Pre-computed Potential Visibility Set
- Scene file in Quake3 .bsp format
- Lighting based on lightmaps
- Animated characters in MD2 format
- Collision detection based on low detail meshes (brushes)
- Game data stored in compressed archive
- Sound support (mp3/ogg/wav/midi)
- Supported OS: MS Windows 2000/XP
- Uses DirectX 9.0 API
PortalX Engine

Features:
- Scene management based on portal rendering
- Custom scene file format (.px) (Is provided an exporter for 3DSMax)
- Realtime mirror effect
- Teleport effect
- Lighting based on lightmaps
- Animated characters in MD2 format
- Supported OS: MS Windows 2000/XP
- Uses DirectX 8.0 or OpenGL 1.3 API
Video of the demo:
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