This is the first 3D Engine i developed. In early 2002 i was interested in a technique of space partitioning called "portal rendering" and so i developed a little prototype of engine based on this technique. I wrote a series of articles about the making of this engine, published by the italian magazine "Computer Programming".
Features:
Scene management based on portal rendering
Custom scene file format (.px) (Is provided an exporter for 3DSMax)
Currently i work as Software Engineer at IC Technology s.r.l.
In past i taught Telematics at Technical University of Bari and i wrote a series of articles about 3D Engine development and DirectX 9.0 shaders programming for the magazine "Computer Programming"
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