Tuesday, October 2, 2007

PortalX Engine

This is the first 3D Engine i developed. In early 2002 i was interested in a technique of space partitioning called "portal rendering" and so i developed a little prototype of engine based on this technique. I wrote a series of articles about the making of this engine, published by the italian magazine "Computer Programming".

Features:

  • Scene management based on portal rendering
  • Custom scene file format (.px) (Is provided an exporter for 3DSMax)
  • Realtime mirror effect
  • Teleport effect
  • Lighting based on lightmaps
  • Animated characters in MD2 format
  • Supported OS: MS Windows 2000/XP
  • Uses DirectX 8.0 or OpenGL 1.3 API

Video of the demo:




download demo (1.44MB)

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