This is the first 3D Engine i developed. In early 2002 i was interested in a technique of space partitioning called "portal rendering" and so i developed a little prototype of engine based on this technique. I wrote a series of articles about the making of this engine, published by the italian magazine "Computer Programming".Features:
- Scene management based on portal rendering
- Custom scene file format (.px) (Is provided an exporter for 3DSMax)
- Realtime mirror effect
- Teleport effect
- Lighting based on lightmaps
- Animated characters in MD2 format
- Supported OS: MS Windows 2000/XP
- Uses DirectX 8.0 or OpenGL 1.3 API
Video of the demo:

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